# Development Screenshots & Concept Art \| Tuonenraja

Source: https://www.tuonenraja.com/gallery.html

Gallery / The world in progress

# From first ideas
to a living world.

Explore development captures from the game project alongside the concept art that sets its atmosphere. Select any image to see the full frame and its context.

In development · Not yet released

[October captures](<https://www.tuonenraja.com/gallery.html#development-captures>)[September captures](<https://www.tuonenraja.com/gallery.html#september-captures>)[Concept art](<https://www.tuonenraja.com/gallery.html#concept-art>)

01 / October development captures

## A world with
more to discover.

Twenty October views: village streets, building designs, everyday moments, spell effects, Fighter momentum, weapons and Hollow creatures.

WORK IN PROGRESS

Game-client captures sit alongside labelled interface, building, furniture, effects, equipment and creature previews. The gem-lighting study is an edited presentation image. Models, lighting, animation and interfaces continue to evolve.

[Village streets & buildings](<https://www.tuonenraja.com/gallery.html#village-buildings>)[Life between journeys](<https://www.tuonenraja.com/gallery.html#everyday-life>)[Magic & effects](<https://www.tuonenraja.com/gallery.html#magic-effects>)[Characters & equipment](<https://www.tuonenraja.com/gallery.html#characters-equipment>)[Hollow creatures](<https://www.tuonenraja.com/gallery.html#hollow-creatures>)

### Village streets & buildings

Evening streets and the building models behind them.

[An in-game village street at dusk with timber-framed houses and warm window light Work in progress](<https://www.tuonenraja.com/images/15-lamplight-in-the-village.webp>)Game client capture

### Lamplight in the village

Stone walls, timber frames and lit windows in an evening village test.

October 2026 development capture

  [A traveller standing between warmly lit village buildings in an evening game test Work in progress](<https://www.tuonenraja.com/images/16-an-evening-on-the-street.webp>)Game client capture

### An evening on the street

A second view of the village lighting test, with shopfronts and a traveller on the street.

October 2026 development capture

  [Fifteen timber-and-stone village building models arranged in a development preview sheet Work in progress](<https://www.tuonenraja.com/images/17-a-village-building-by-building.webp>)Building authoring preview

### A village, building by building

A collection of fifteen building designs from the internal Building Studio. These are editor previews.

October 2026 development capture

  [A timber-framed inn model with a red tiled roof in the Building Studio viewport Work in progress](<https://www.tuonenraja.com/images/18-the-crossroads-inn.webp>)Building authoring preview

### The Crossroads Inn

Timber, stone and red roof tiles in an internal preview of the Crossroads Inn.

October 2026 development capture

  [A stone and timber smithy model with a steep red tiled roof on an editor grid Work in progress](<https://www.tuonenraja.com/images/19-ironbrand-smithy.webp>)Building authoring preview

### Ironbrand Smithy

A compact village smithy shown in the Building Studio viewport.

October 2026 development capture

  [A stone chapel model with red tiled roofs and a narrow bell tower Work in progress](<https://www.tuonenraja.com/images/20-the-wayside-chapel.webp>)Building authoring preview

### The Wayside Chapel

A stone chapel and bell tower in an internal building preview.

October 2026 development capture

  [A stone watchtower model with a red tiled roof and timber lookout platform Work in progress](<https://www.tuonenraja.com/images/21-ravenwatch-tower.webp>)Building authoring preview

### Ravenwatch Tower

A tall watchtower design, shown as a model preview from the project.

October 2026 development capture

  [A timber-framed market building model with a sheltered arcade and red tiled roof Work in progress](<https://www.tuonenraja.com/images/22-the-cornmarket-arcade.webp>)Building authoring preview

### The Cornmarket Arcade

A covered arcade and market building taking shape in the Building Studio.

October 2026 development capture

  [A village house model with timber framing, stone walls and several red tiled roof sections Work in progress](<https://www.tuonenraja.com/images/23-the-ferrymans-house.webp>)Building authoring preview

### The Ferryman's House

A house design with layered rooflines, stone foundations and a sheltered entrance.

October 2026 development capture

### Life between journeys

A seat, a bed and a little room to rest.

[Development previews of characters sitting on chairs and a bench and resting on wooden beds Work in progress](<https://www.tuonenraja.com/images/24-small-comforts.webp>)Furniture authoring preview

### Small comforts

Seating and beds in an internal character-and-furniture pose study.

October 2026 development capture

  [A character sitting on a wooden bench beside a stone village wall Work in progress](<https://www.tuonenraja.com/images/25-a-moment-to-rest.webp>)Game client capture

### A moment to rest

A character seated on a street-side bench during an in-game interaction test.

October 2026 development capture

### Magic & effects

Forest spell tests and close studies of elemental effects.

[Two characters testing orange spell effects in a rainy forest clearing Work in progress](<https://www.tuonenraja.com/images/26-spellwork-beneath-the-trees.webp>)Game client capture

### Spellwork beneath the trees

An outdoor spell-effects test among trees, rain and ground markings.

October 2026 development capture

  [Six elemental spell-effect studies arranged in two rows on a green test plane Work in progress](<https://www.tuonenraja.com/images/27-six-elements-in-motion.webp>)Effects development preview

### Six elements in motion

A development comparison of fire, ice, water, lightning, acid and poison affinity effects.

October 2026 development capture

  [A development sheet comparing fire spell preparation, travel, contact and dissipating effects Work in progress](<https://www.tuonenraja.com/images/28-shaping-fire.webp>)Effects development preview

### Shaping fire

Fire spell stages and variations in a dark-background graphics study.

October 2026 development capture

### Characters & equipment

Steel armour, from a still pose to movement.

[A human character wearing a steel helmet, breastplate, shoulder plates, gauntlets and leg armour Work in progress](<https://www.tuonenraja.com/images/29-steel-piece-by-piece.webp>)Equipment authoring preview

### Steel, piece by piece

A plate-armour set on a character model in an internal equipment preview.

October 2026 development capture

  [A steel-armoured character model viewed from the side in a running pose Work in progress](<https://www.tuonenraja.com/images/30-armour-in-motion.webp>)Equipment authoring preview

### Armour in motion

A running-pose study of the plate-armour set. Fit and animation remain in development.

October 2026 development capture

  [Fighter momentum interface at 200 momentum with Zen, EP cost scaling and combat bonuses Work in progress](<https://www.tuonenraja.com/images/31-fighter-momentum.webp>)Interface development preview

### Fighter momentum

The Fighter's momentum HUD at Zen, showing flow, changing EP costs and combat bonuses. Captured from the current interface fixture.

October 2026 development capture

  [Studio render of the Runelit longsword with blue rune inlays beside the dark Emberbrand longsword Work in progress](<https://www.tuonenraja.com/images/32-two-blades-two-tempers.webp>)3D weapon model preview

### Two blades, two tempers

Runelit and Emberbrand longswords, shown together in a studio render of the new weapon models. Rune-lit steel and a dark, ember-toned blade explore two distinct designs.

October 2026 development capture

### Hollow creatures

Creature models and a gem-lighting presentation study from the depths.

[Three-quarter studio render of the Hollow Warden in dark armour and a long cloak Work in progress](<https://www.tuonenraja.com/images/33-hollow-warden.webp>)3D creature model preview

### Hollow Warden

A crowned, armoured guardian with a weathered cloak. A studio render of the current Hollow Warden 3D model.

October 2026 development capture

  [Dark armoured Hollow guardian with luminous teal gemstones and cool rim lighting Work in progress](<https://www.tuonenraja.com/images/34-gem-lit-guardian.webp>)Edited lighting & effects study

### Gem-lit guardian

A presentation study of the supplied Hollow creature render, with luminous teal gemstones and stronger studio lighting. The lighting and glow were enhanced for this image.

October 2026 development capture

02 / September development captures

## Earlier steps
along the way.

Four views of spellcraft, character entry and a dungeon test from 17–22 September.

WORK IN PROGRESS

These are development captures from the project. The selection includes spellcraft and character-entry interfaces and a dungeon-client test, as labelled. Art, lighting, terrain, animations and interfaces are still being improved. Test views and displayed values are not final.

[Arcane Atelier spellcraft interface with a fire spell assembled from an arrow form Work in progress](<https://www.tuonenraja.com/images/11-arcane-atelier-spellcraft-interface.webp>)Player interface capture

### Weaving a spell

The Arcane Atelier in a development test, showing the spellcraft interface. Ability counts and displayed values are test data.

21 September 2026 development capture

  [Player character in a stone dungeon storeroom with the development game HUD visible Work in progress](<https://www.tuonenraja.com/images/12-dungeon-expedition-storeroom.webp>)Game client capture

### Inside a dungeon expedition

A two-player dungeon test in the game client. Room art, quest text and the player interface are still in development.

22 September 2026 development capture

[Ability Codex grimoire and elemental sphere in a development interface test Work in progress](<https://www.tuonenraja.com/images/13-spell-grimoire-interface-test.webp>)Player interface capture

### Inside the spellbook

An Ability Codex test showing the grimoire and elemental sphere. Counts, spell names and values shown here are test data.

21 September 2026 development capture

[Internal Threshold screen showing a test character before entering the world Work in progress](<https://www.tuonenraja.com/images/14-soul-threshold-entry-interface-test.webp>)Internal game interface capture

### Before a new life

An internal character-entry test pairing a mortal character with a continuing soul. The screen does not indicate public game access.

17 September 2026 development capture

03 / Concept art

## The atmosphere
we are imagining.

Four atmosphere studies remain alongside the development captures.

CONCEPT ART

Every image in this section is placeholder concept art, not an in-game screenshot. These illustrations communicate atmosphere and are not promises of final game graphics.

[A cloaked traveller overlooking a vast fantasy landscape](<https://www.tuonenraja.com/images/01-hero-banner.png>)

### The Long Horizon

A lone traveller, an unfamiliar skyline, and a world extending beyond sight.

[Atmospheric forest concept art](<https://www.tuonenraja.com/images/03-product-showcase.png>)

### Whispering Woods

A study of wilderness, shelter and the paths that connect them.

[Fantasy cavern city concept art](<https://www.tuonenraja.com/images/04-product-showcase.png>)

### The Underhollow

An atmospheric imagining of a city beyond familiar daylight.

[Illustrated map of a fantasy world](<https://www.tuonenraja.com/images/02-section-background.png>)

### An Unfinished Map

A world-building mood piece, not a navigable map of the game.

The journey is only beginning

## The world is still
being forged.

Join the Tuonenraja community on Discord to follow development, discuss the project and share ideas.

[Join the Discord (opens in a new tab)](<https://discord.gg/F7gPNGybnj>)[Explore development](<https://www.tuonenraja.com/development.html>)
