Gallery / The world in progress
From first ideas
to a living world.
Explore development captures from the game project alongside the concept art that sets its atmosphere. Select any image to see the full frame and its context.
In development · Not yet released
01 / October development captures
A world with
more to discover.
Twenty October views: village streets, building designs, everyday moments, spell effects, Fighter momentum, weapons and Hollow creatures.
Game-client captures sit alongside labelled interface, building, furniture, effects, equipment and creature previews. The gem-lighting study is an edited presentation image. Models, lighting, animation and interfaces continue to evolve.
Village streets & buildings
Evening streets and the building models behind them.

Lamplight in the village
Stone walls, timber frames and lit windows in an evening village test.
October 2026 development capture

An evening on the street
A second view of the village lighting test, with shopfronts and a traveller on the street.
October 2026 development capture

A village, building by building
A collection of fifteen building designs from the internal Building Studio. These are editor previews.
October 2026 development capture

The Crossroads Inn
Timber, stone and red roof tiles in an internal preview of the Crossroads Inn.
October 2026 development capture

Ironbrand Smithy
A compact village smithy shown in the Building Studio viewport.
October 2026 development capture

The Wayside Chapel
A stone chapel and bell tower in an internal building preview.
October 2026 development capture

Ravenwatch Tower
A tall watchtower design, shown as a model preview from the project.
October 2026 development capture

The Cornmarket Arcade
A covered arcade and market building taking shape in the Building Studio.
October 2026 development capture

The Ferryman's House
A house design with layered rooflines, stone foundations and a sheltered entrance.
October 2026 development capture
Life between journeys
A seat, a bed and a little room to rest.

Small comforts
Seating and beds in an internal character-and-furniture pose study.
October 2026 development capture

A moment to rest
A character seated on a street-side bench during an in-game interaction test.
October 2026 development capture
Magic & effects
Forest spell tests and close studies of elemental effects.

Spellwork beneath the trees
An outdoor spell-effects test among trees, rain and ground markings.
October 2026 development capture

Six elements in motion
A development comparison of fire, ice, water, lightning, acid and poison affinity effects.
October 2026 development capture

Shaping fire
Fire spell stages and variations in a dark-background graphics study.
October 2026 development capture
Characters & equipment
Steel armour, from a still pose to movement.

Steel, piece by piece
A plate-armour set on a character model in an internal equipment preview.
October 2026 development capture

Armour in motion
A running-pose study of the plate-armour set. Fit and animation remain in development.
October 2026 development capture

Fighter momentum
The Fighter's momentum HUD at Zen, showing flow, changing EP costs and combat bonuses. Captured from the current interface fixture.
October 2026 development capture

Two blades, two tempers
Runelit and Emberbrand longswords, shown together in a studio render of the new weapon models. Rune-lit steel and a dark, ember-toned blade explore two distinct designs.
October 2026 development capture
Hollow creatures
Creature models and a gem-lighting presentation study from the depths.

Hollow Warden
A crowned, armoured guardian with a weathered cloak. A studio render of the current Hollow Warden 3D model.
October 2026 development capture

Gem-lit guardian
A presentation study of the supplied Hollow creature render, with luminous teal gemstones and stronger studio lighting. The lighting and glow were enhanced for this image.
October 2026 development capture
02 / September development captures
Earlier steps
along the way.
Four views of spellcraft, character entry and a dungeon test from 17–22 September.
These are development captures from the project. The selection includes spellcraft and character-entry interfaces and a dungeon-client test, as labelled. Art, lighting, terrain, animations and interfaces are still being improved. Test views and displayed values are not final.

Weaving a spell
The Arcane Atelier in a development test, showing the spellcraft interface. Ability counts and displayed values are test data.
21 September 2026 development capture

Inside a dungeon expedition
A two-player dungeon test in the game client. Room art, quest text and the player interface are still in development.
22 September 2026 development capture

Inside the spellbook
An Ability Codex test showing the grimoire and elemental sphere. Counts, spell names and values shown here are test data.
21 September 2026 development capture

Before a new life
An internal character-entry test pairing a mortal character with a continuing soul. The screen does not indicate public game access.
17 September 2026 development capture
03 / Concept art
The atmosphere
we are imagining.
Four atmosphere studies remain alongside the development captures.
Every image in this section is placeholder concept art, not an in-game screenshot. These illustrations communicate atmosphere and are not promises of final game graphics.

The Long Horizon
A lone traveller, an unfamiliar skyline, and a world extending beyond sight.

Whispering Woods
A study of wilderness, shelter and the paths that connect them.

The Underhollow
An atmospheric imagining of a city beyond familiar daylight.

An Unfinished Map
A world-building mood piece, not a navigable map of the game.
The journey is only beginning
The world is still
being forged.
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